﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using King.Engine.GameObjects;
using Microsoft.Xna.Framework;

namespace BreacherCreature.GameObjects
{
    
    public class Wall : Tiles.SightBlocker
    {
        public Wall(int x, int y, int width, int height)
            : base("Pixel", DrawDepths.WALL, x, y, width, height)
        {
            
        }

        public Wall(string x, string y, string width, string height)
            : this(int.Parse(x), int.Parse(y), int.Parse(width), int.Parse(height))
        {
        }
    }
}
